What We Do
- Speaking. Ideas about games at work make for a compelling and provocative corporate presentation. Our top thought leaders – academics, business strategists, and former CEOs – are available to visit your company. They’ll bring good data, great stories, a list of the top-ten ingredients of great games, movies of complex and entertaining game play, and even some Stanford gamers to help you test-drive the top titles during our presentation.
- Board presentations. Corporate leaders value targeted briefings about the potential of games in the enterprise. We deliver oral and written summaries that can be used to design work that will appeal to a new generation of workers.
- Build a Game. When you are ready to move forward with your own enterprise game, we can work with your team and vendors to make sure that the right game ingredients are matched up to the pain points you really care about and help you set realistic goals and then measure results. We can also help keep an eye on things that sometimes go off track in executing these ideas and help make sure the experience of play at work is aligned with your values and sensibilities.
- Implement a Quick Game. We've developed a set of tools that can be quickly implemented in many enterprise environments with immediate impact to productivity and employee engagement. Concurrently, they demonstrate the far reaching benefits that gaming mechanics can have throughout a multitude of business functions.
- Camp Seriosity. A good way to learn about games is to play one while studying. Seriosity conducts one and two-day events where the players (i.e., folks in your company) divide into teams (i.e., game guilds) and compete to win (i.e., be on top of the leader board) when they present before our panel of judges. Prizes are on the line. These games yield innovative solutions to critical pain points while demonstrating the power of game psychology. We’ve played this game, to positive reviews, with over a dozen Fortune 500 companies.
- Gamer surveys. Our thesis about the power of games is not about a future generation. It’s about the present one. Do you know who the gamers are in your company? What do they think about the potential of games to benefit important business processes in your organization? We have a survey ready to go that will provide answers. We helped IBM do their first gamer survey in 2007. We can let you know what they found and help you compare your workforce with other companies'.
- Strategy development. The breadth of applicability of game sensibilities and virtual worlds is huge. What are the best projects to try first? Who’s got the best technology? What about games and sales training, customer care, corporate research, or predictive markets? Our consultants can help design your first steps toward new technology to improve your business today. We’ve helped companies think about games in businesses from call centers to surveillance to M&A integration to medical diagnosis and more.