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	<title>Seriosity: The Enterprise Solution for Information Overload</title>
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		<title>Work is a Serious Game</title>
		<link>http://blog.seriosity.com/index.php/2011/08/11/work-is-a-serious-game/</link>
		<comments>http://blog.seriosity.com/index.php/2011/08/11/work-is-a-serious-game/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 00:24:55 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Employee Engagement]]></category>
		<category><![CDATA[Serious Gaming]]></category>
		<category><![CDATA[Business Innovation Factory]]></category>
		<category><![CDATA[Byron Reeves]]></category>
		<category><![CDATA[Serious Games]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=188</guid>
		<description><![CDATA[‘&#8221;There are features of games that are highly engaging,&#8221; (Byron Reeves) says. &#8220;We want to figure out why they work, what ingredients they have, and then isolate them, recombine them in other areas that can be used explicitly for good.&#8221;’
If you agree with this, you’ll want to read this article from the Business Innovation Factory [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Game Ideas Can Help Employees Manage Their Own Health</title>
		<link>http://blog.seriosity.com/index.php/2011/04/27/how-game-ideas-can-help-employees-manage-their-own-health/</link>
		<comments>http://blog.seriosity.com/index.php/2011/04/27/how-game-ideas-can-help-employees-manage-their-own-health/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 20:17:24 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Seriosity]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Healthcare]]></category>
		<category><![CDATA[Serious Games]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=182</guid>
		<description><![CDATA[Hear Leighton describe how games are shaping the future of work in this talk at the Conference Board&#8217;s 2011 Employee Health Care Conference. This is also a chance to hear our thinking about using game ideas to drive employee engagement for managing their own health.  The talk draws on experience dating back to a successful [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Games for the Enterprise and Embedded Learning</title>
		<link>http://blog.seriosity.com/index.php/2011/03/23/games-for-the-enterprise-and-embedded-learning/</link>
		<comments>http://blog.seriosity.com/index.php/2011/03/23/games-for-the-enterprise-and-embedded-learning/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 04:44:13 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Seriosity]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=173</guid>
		<description><![CDATA[Watch Leighton Read’s keynote at the Training 2011 Conference on how businesses can use game ideas to embed learning into work.



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$$('div.d173').each( function(e) { e.visualEffect('slide_up',{duration:0.5}) }); ]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2011/03/23/games-for-the-enterprise-and-embedded-learning/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Health Games Research Featured Colleague</title>
		<link>http://blog.seriosity.com/index.php/2011/03/21/health-games-research-featured-colleague/</link>
		<comments>http://blog.seriosity.com/index.php/2011/03/21/health-games-research-featured-colleague/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 17:17:53 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Health]]></category>
		<category><![CDATA[Serious Gaming]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Leighton Read]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=161</guid>
		<description><![CDATA[What follows is an interview with Leighton Read that is relevant to the  conversation in these pages.  Leighton has served for the past two years  as Chairman of the National Advisory Committee of a program sponsored  by the Robert Wood Johnson Foundation called Health Games Research.   The RWJF is &#8220;the nation&#8217;s [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2011/03/21/health-games-research-featured-colleague/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gaming as a New Lens on Management</title>
		<link>http://blog.seriosity.com/index.php/2011/01/24/gaming-as-a-new-lens-on-management/</link>
		<comments>http://blog.seriosity.com/index.php/2011/01/24/gaming-as-a-new-lens-on-management/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 17:15:08 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Total Engagement]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Serious Gaming]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=158</guid>
		<description><![CDATA[Occasionally we’ll tweet excerpts from our book, Total Engagement, and then give more context here on our blog:
Twitter Tidbit #24:
Games give us a new lens through which we can examine cherished ideas about management and new tools—some simple and some radical—with which to experiment. Pg 13
Tweet in Context:
Most important, this book should enable you to [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2011/01/24/gaming-as-a-new-lens-on-management/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gaming the Work</title>
		<link>http://blog.seriosity.com/index.php/2010/12/09/gaming-the-work/</link>
		<comments>http://blog.seriosity.com/index.php/2010/12/09/gaming-the-work/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 16:02:12 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Seriosity]]></category>
		<category><![CDATA[Total Engagement]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Employee Engagement]]></category>
		<category><![CDATA[Serious Gaming]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=153</guid>
		<description><![CDATA[Occasionally we’ll tweet excerpts from our book, Total Engagement, and then give more context here on our blog.
Twitter Tidbits #22 and #23:
The highest use of games will be to redesign work so that it is more like a game and to allow work to be conducted within games. Pg 13
From “I wish my job could [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2010/12/09/gaming-the-work/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Games are Everyone’s Business</title>
		<link>http://blog.seriosity.com/index.php/2010/11/22/games-are-everyones-business/</link>
		<comments>http://blog.seriosity.com/index.php/2010/11/22/games-are-everyones-business/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 19:53:08 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Total Engagement]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Serious Gaming]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=147</guid>
		<description><![CDATA[Occasionally we’ll tweet excerpts from our book, Total Engagement, and then give more context here on our blog:
Twitter Tidbit #21:
Anyone interested in the evolution and design of work should consider how game ideas can be applied to business. Pg 13
Tweet in Context:
We think anyone interested in the evolution and design of work should consider how [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2010/11/22/games-are-everyones-business/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Is Gaming a Win-Win for Businesses and Employees?</title>
		<link>http://blog.seriosity.com/index.php/2010/11/12/is-gaming-a-win-win-for-businesses-and-employees/</link>
		<comments>http://blog.seriosity.com/index.php/2010/11/12/is-gaming-a-win-win-for-businesses-and-employees/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 21:11:06 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Total Engagement]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Employee Engagement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Serious Gaming]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=142</guid>
		<description><![CDATA[Occasionally we’ll tweet excerpts from our book, Total Engagement, and then give more context here on our blog:
Twitter Tidbits #19 and #20:
Work would be hopelessly confused with play … Pg 10
“Buying work,” where a game is sufficiently bad that you may have to pay people to play it (as epitomized by most jobs today). Pg [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2010/11/12/is-gaming-a-win-win-for-businesses-and-employees/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Powerful Blending of Games and Work</title>
		<link>http://blog.seriosity.com/index.php/2010/10/12/a-powerful-blending-of-games-and-work/</link>
		<comments>http://blog.seriosity.com/index.php/2010/10/12/a-powerful-blending-of-games-and-work/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 22:48:12 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Total Engagement]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Employee Engagement]]></category>
		<category><![CDATA[Serious Gaming]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=139</guid>
		<description><![CDATA[Occasionally we’ll tweet excerpts from our book, Total Engagement, and then give more context here on our blog:
Twitter Tidbit #18:
Games are the sandbox where compelling design principles are engaging millions of talented minds. Pg 9
Tweet in Context:
Our shortened summary for the convergence of these experiences is this: Work is hard enough already as globalization, technology [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2010/10/12/a-powerful-blending-of-games-and-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maybe it&#8217;s Easier to Raise the Intelligence of a Group than an Individual!</title>
		<link>http://blog.seriosity.com/index.php/2010/10/05/maybe-its-easier-to-raise-the-intelligence-of-a-group-than-an-individual/</link>
		<comments>http://blog.seriosity.com/index.php/2010/10/05/maybe-its-easier-to-raise-the-intelligence-of-a-group-than-an-individual/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 16:46:30 +0000</pubDate>
		<dc:creator>nghafouri@gmail.com</dc:creator>
				<category><![CDATA[Seriosity]]></category>
		<category><![CDATA[Total Engagement]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Serious Gaming]]></category>

		<guid isPermaLink="false">http://blog.seriosity.com/?p=135</guid>
		<description><![CDATA[Seriosity founding director Thomas Malone is among the authors of an important new Science paper online this week. This paper is the first rigorous evidence that group intelligence is something much more than an aggregation of the intelligence of the individual members. See Professor Malone&#8217;s interview in an MIT news story here.
Surprisingly the contribution of [...]]]></description>
		<wfw:commentRss>http://blog.seriosity.com/index.php/2010/10/05/maybe-its-easier-to-raise-the-intelligence-of-a-group-than-an-individual/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<div class="post-188 post hentry category-employee-engagement category-serious-gaming tag-business-innovation-factory tag-byron-reeves tag-serious-games" id="post-188">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2011/08/11/work-is-a-serious-game/" rel="bookmark" title="Permanent Link to Work is a Serious Game">Work is a Serious Game</a></h1>
				<p class="postmetadata">
					<smalgl>
						<font color="gray">August 11th, 2011</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2011/08/11/work-is-a-serious-game/#respond" title="Comment on Work is a Serious Game">No comments yet</a>					</smalgl>
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					<p>‘&#8221;There are features of games that are highly engaging,&#8221; (Byron Reeves) says. &#8220;We want to figure out why they work, what ingredients they have, and then isolate them, recombine them in other areas that can be used explicitly for good.&#8221;’</p>
<p>If you agree with this, you’ll want to read this article from the Business Innovation Factory (BIF), “<a href="http://www.businessinnovationfactory.com/iss/stories/work-serious-game" target="_blank">Work is a Serious Game</a>.”</p>
<p>Byron will be a “storyteller” at the <a href="http://businessinnovationfactory.com/bif-7" target="_blank">BIF-7 Collaborative Innovation Summit</a> (runs September 20-21 in Providence, Rhode Island).  The BIF Summit was named by Mashable as one of the &#8220;7 places to see great minds at work,&#8221; and Byron is excited to be a part of it.  As of press time, <a href="http://businessinnovationfactory.com/bif-7/register">tickets are still available</a>.</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/business-innovation-factory/" rel="tag">Business Innovation Factory</a>, <a href="http://blog.seriosity.com/index.php/tag/byron-reeves/" rel="tag">Byron Reeves</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-games/" rel="tag">Serious Games</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/employee-engagement/" title="View all posts in Employee Engagement" rel="category tag">Employee Engagement</a>,  <a href="http://blog.seriosity.com/index.php/category/serious-gaming/" title="View all posts in Serious Gaming" rel="category tag">Serious Gaming</a> 

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			<div class="post-182 post hentry category-seriosity tag-gamification tag-gaming tag-health tag-healthcare tag-serious-games" id="post-182">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2011/04/27/how-game-ideas-can-help-employees-manage-their-own-health/" rel="bookmark" title="Permanent Link to How Game Ideas Can Help Employees Manage Their Own Health">How Game Ideas Can Help Employees Manage Their Own Health</a></h1>
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					<smalgl>
						<font color="gray">April 27th, 2011</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2011/04/27/how-game-ideas-can-help-employees-manage-their-own-health/#respond" title="Comment on How Game Ideas Can Help Employees Manage Their Own Health">No comments yet</a>					</smalgl>
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					<p>Hear Leighton describe how games are shaping the future of work in this talk at the Conference Board&#8217;s 2011 Employee Health Care Conference. This is also a chance to hear our thinking about using game ideas to drive employee engagement for managing their own health.  The talk draws on experience dating back to a successful computer game Leighton published in 1984, as well as current work with the <a href="http://www.healthgamesresearch.org/" target="_blank">Robert Wood Johnson Foundation&#8217;s Health Games Research</a> project.</p>
<p><strong><a href="http://totalengagement.org/Employee_Engagement_Towers_Watson_New_York.mp3" target="_blank">Click here to listen.</a></strong></p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/gamification/" rel="tag">Gamification</a>, <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/health/" rel="tag">Health</a>, <a href="http://blog.seriosity.com/index.php/tag/healthcare/" rel="tag">Healthcare</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-games/" rel="tag">Serious Games</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/seriosity/" title="View all posts in Seriosity" rel="category tag">Seriosity</a> 

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			<div class="post-173 post hentry category-seriosity" id="post-173">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2011/03/23/games-for-the-enterprise-and-embedded-learning/" rel="bookmark" title="Permanent Link to Games for the Enterprise and Embedded Learning">Games for the Enterprise and Embedded Learning</a></h1>
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					<smalgl>
						<font color="gray">March 23rd, 2011</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2011/03/23/games-for-the-enterprise-and-embedded-learning/#comments" title="Comment on Games for the Enterprise and Embedded Learning">2 comments &#187;</a>					</smalgl>
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					<p>Watch Leighton Read’s keynote at the <a href="http://www.trainingconference.com/">Training 2011 Conference</a> on how businesses can use game ideas to embed learning into work.</p>
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			<div class="post-161 post hentry category-health category-serious-gaming tag-gamification tag-gaming tag-health tag-leighton-read tag-serious-gaming" id="post-161">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2011/03/21/health-games-research-featured-colleague/" rel="bookmark" title="Permanent Link to Health Games Research Featured Colleague">Health Games Research Featured Colleague</a></h1>
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					<smalgl>
						<font color="gray">March 21st, 2011</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2011/03/21/health-games-research-featured-colleague/#respond" title="Comment on Health Games Research Featured Colleague">No comments yet</a>					</smalgl>
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					<p>What follows is an interview with Leighton Read that is relevant to the  conversation in these pages.  Leighton has served for the past two years  as Chairman of the National Advisory Committee of a program sponsored  by the Robert Wood Johnson Foundation called <a href="http://www.healthgamesresearch.org/" target="_blank">Health Games Research</a>.   The <a href="www.rwjf.org" target="_blank">RWJF</a> is &#8220;the nation&#8217;s largest philanthropy devoted to the public&#8217;s health&#8221;  and has a long history of supporting research and advocacy in health and  health care.  Health Games Research is an initiative within the  Foundation&#8217;s Pioneer Portfolio, which &#8220;focuses  on the future, seeking breakthroughs with the potential to generate  significant health and social impact.&#8221;  He was recently interviewed by  Maria Chesley Fisk, Deputy Director of the program about the potential and the challenges for health games.</p>
<p>***</p>
<div id="title">
<h1><a href="http://healthgamesresearch.org/our-publications/featured-colleagues/j-leighton-read" target="_blank">J. Leighton Read</a></h1>
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<div id="node-3969">
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<p>by Maria Chesley Fisk</p>
<p><em>Leighton Read promotes  games and ideas from games as tools for improving people’s health and  the design of health care jobs and other jobs.  The key is well-designed  games that engage and motivate patients and employees alike to change their behavior.</em></p>
<p>When he was an academic internal medicine  physician at Harvard in the early 1980s, J. Leighton Read channeled his  interest in computer-aided decision support into the creation of the  Original Boston Computer Diet, a text-based adventure game in which  players could work to make positive changes in diet, exercise, and  lifestyle.  To design the game, Read brought together a team of  providers who knew what it took to develop a healthier lifestyle:  a  behavioral psychologist, nutritionist, and exercise physiologist.   Working with able designers, they created a game in which players  selected a simulated counselor, set goals, and received feedback in the  form of text, graphs and animation.  Read describes the Original Boston  Computer Diet as an “early attempt to combine what we knew about what  was engaging and motivating in video games with what we knew were  effective tools for behavior change.”  The game, at $79.95 for the IBM  PC and a little less for the Commodore 64 and Apple IIe, saw some  success, and Leighton Read was captivated by the power of games.</p>
<p>Better  known in Silicon Valley as a successful biotech entrepreneur and  investor, Read is now Executive Chairman and co-founder of Seriosity and  Chair of the Health Games Research National Advisory Committee.  He  remains passionate about the potential power of games to improve  people’s health.  He says, “In a wealthy country like the United States,  the leading causes of mortality have a large lifestyle and behavioral  component.”  Read continues, “Whether it’s teenage driving and sexual  behavior, or diet and exercise, there is a massive opportunity to impact  health and health care costs by finding better ways to engage people so  that they exercise more and have healthier lifestyles.”</p>
<p>And Read  thinks games will play an important role because they can motivate  people to change their behavior.  Read believes we are now in the early  days for health games, and he is convinced that we will see games with  large numbers of followers in the future.  Perhaps slowly, but he  predicts surely, games will become useful and popular tools in our  slow-to-change health care system.</p>
<p>Research on the effective  design and efficacy of health games, including the studies now being  conducted by Health Games Research grantees, is critical to moving  health games into the mainstream.  Read says, “The exciting thing is  that Health Games Research is building a basic science to help us  understand which design principles and game elements work and in which  settings.  Research is the way we can advance the field  systematically—the only other way is inefficient trial and error.”</p>
<p>But  Read does not believe that every game is worthy of inclusion in a  study— researchers have to earn the right to study how a game works by  first proving that it does work.  As he puts it, “There’s little we can  learn from games that don’t work.  First, you have to have a game that  produces a desirable health outcome.”  Player participation should be  voluntary.  The game has to be engaging enough for people to play before  it will have an opportunity to change health behaviors.  In other  words, Read says, “You need engagement before you can even get to  efficacy.  Then, we want to know how a game works, why it works, for  whom, and under what circumstances.”  He adds, “We want valid,  legitimate health interventions that are safe, both physically and  psychologically.”</p>
<p>Read asserts that lessons from today’s  technologies, combined with guidance from research on successful health  games, will allow us to create better and better games that can be  scaled up and reach more patients interested in changing their behavior  and improving their health.</p>
<p>Not only can games and ideas from  games impact individuals, they can also help create other important  changes in our health care system.  Read maintains that improving the  health care system requires thinking about the employees who keep the  system running.  He and co-author Byron Reeves have written a book that  applies to health care and other business systems, Total Engagement:   Using Games and Virtual Worlds to Change the Way People Work and  Businesses Compete.  Their thesis is that “the psychological power of  games can be applied with the objective of improving productivity for  employers and job satisfaction for employees.”  Read explains further,  “The common theme between improving health care and employee engagement  is engagement.  When someone is engaged, you have their attention.  They  are activated; they are in a better position to make choices and take  action consistent with their own values and their own wishes.”</p>
<p>Read  suggests that health care work be analyzed with a game developer’s  perspective and infused with engaging game elements.   Features of  multiplayer games in particular can be highly motivating:  inspiring  narratives, opportunities to explore and build a trusted reputation, a  need for productive teamwork, appropriately timed feedback via multiple  senses, and explicit rules that help players (or employees) internalize a  “can-do” attitude.</p>
<p>Imagine the job of the medical service  provider who fields questions and complaints from patients:  phone call  after phone call requires polite responses that demonstrate  understanding of the patient’s situation and the correct decision to  resolve the issue or transfer the call to a manager.  Reimagine this job  set in a virtual world, say a visually rich pirate world, where points  and status are earned for individual employees and their teams based on  number of calls completed, complete call log entries, quality assurance  ratings, real-time analysis of language and voice stress, and more.   Employees can see their teammates’ rankings, aid and encourage them via  on-line chat, and spur more quality work.  Read calls on this example,  similar to one in Total Engagement, to illustrate how many health care  workers’ jobs— even those of administrators, doctors, and nurses— could  be partially or completely gamified to increase engagement,  productivity, and job satisfaction.</p>
<p>Games engage us and can  motivate us to change our behavior.  Leighton Read wants to use games to  change health and healthcare by promoting healthy lifestyle behaviors  for patients and productivity and effectiveness for employees.  Let the  games begin!</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/gamification/" rel="tag">Gamification</a>, <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/health/" rel="tag">Health</a>, <a href="http://blog.seriosity.com/index.php/tag/leighton-read/" rel="tag">Leighton Read</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/health/" title="View all posts in Health" rel="category tag">Health</a>,  <a href="http://blog.seriosity.com/index.php/category/serious-gaming/" title="View all posts in Serious Gaming" rel="category tag">Serious Gaming</a> 

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			<div class="post-158 post hentry category-total-engagement category-twitter tag-gaming tag-management tag-serious-gaming tag-total-engagement" id="post-158">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2011/01/24/gaming-as-a-new-lens-on-management/" rel="bookmark" title="Permanent Link to Gaming as a New Lens on Management">Gaming as a New Lens on Management</a></h1>
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					<smalgl>
						<font color="gray">January 24th, 2011</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2011/01/24/gaming-as-a-new-lens-on-management/#comments" title="Comment on Gaming as a New Lens on Management">2 comments &#187;</a>					</smalgl>
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					<p>Occasionally we’ll <a href="http://twitter.com/Seriosity" target="_blank">tweet</a> excerpts from our book, <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1254464426&amp;sr=1-1" target="_blank">Total Engagement</a>, and then give more context here on our blog:</p>
<p>Twitter Tidbit #24:</p>
<p>Games give us a new lens through which we can examine cherished ideas about management and new tools—some simple and some radical—with which to experiment. Pg 13</p>
<p>Tweet in Context:</p>
<p>Most important, this book should enable you to evaluate the arguments for a new idea that has been discussed in academia and industry labs but that is only now poised to guide innovations and practices in the workplace. We think the timing is right. A global economic downturn creates enormous stress on management and workers, and opens the door to disruptive innovation of all kinds. <strong>Games give us a new lens through which we can examine cherished ideas about management and new tools—some simple and some radical—with which to experiment.</strong> We are just starting to see applications that execute this vision and will tell you about the best examples we have been able to find. We wish we had even more; maybe they will come from you and your colleagues. It’s even possible that the early <em>mis</em>application of these powerful techniques in the workplace could delay broader use until people are comfortable with checks and safeguards. To supplement stories from real companies, we’ll describe some examples that we think will advance the field, and each chapter will begin with a story like Jennifer’s that has either already happened or could happen in the very near future.</p>
<p>The full first chapter can be found <a href="http://www.totalengagement.org/chapter1.html" target="_blank">here</a>.</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/management/" rel="tag">Management</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/total-engagement/" title="View all posts in Total Engagement" rel="category tag">Total Engagement</a>,  <a href="http://blog.seriosity.com/index.php/category/twitter/" title="View all posts in Twitter" rel="category tag">Twitter</a> 

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			<div class="post-153 post hentry category-seriosity category-total-engagement category-twitter tag-employee-engagement tag-serious-gaming tag-total-engagement" id="post-153">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/12/09/gaming-the-work/" rel="bookmark" title="Permanent Link to Gaming the Work">Gaming the Work</a></h1>
				<p class="postmetadata">
					<smalgl>
						<font color="gray">December 9th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/12/09/gaming-the-work/#comments" title="Comment on Gaming the Work">1 comment &#187;</a>					</smalgl>
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				<div class="entry">
					<p>Occasionally we’ll <a href="http://twitter.com/Seriosity">tweet</a> excerpts from our book, <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1254464426&amp;sr=1-1">Total Engagement</a>, and then give more context here on our blog.</p>
<p>Twitter Tidbits #22 and #23:</p>
<p>The highest use of games will be to redesign work so that it is more like a game and to allow work to be conducted within games. Pg 13</p>
<p>From “I wish my job could be more like my game,” to “I’ll take your job because my game experience tells me I can be successful here.” Pg 13</p>
<p>Tweet in Context:</p>
<p>We believe <strong>the highest use of games will be to redesign work so that it is more like a game and to allow work to be conducted within games.</strong> Even if games seem irrelevant to your business, they certainly aren’t to people you’re going to be hiring, and that’s reason enough to find out about how they work. Business needs to motivate and engage workers who have very different expectations about communication based on extensive, new, and often intense media experiences. These workers will bring new expectations about user interfaces, communication tools, and, importantly, the pace of challenge and reward. We’ve already heard the words <strong>“I wish my job could be more like my game.” Soon, we will hear “I quit that job because it wasn’t enough like my game,” and eventually “I’ll take your job because my game experience tells me I can be successful here.”</strong></p>
<p>The full first chapter can be found <a href="http://www.totalengagement.org/chapter1.html">here</a>.</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/employee-engagement/" rel="tag">Employee Engagement</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/seriosity/" title="View all posts in Seriosity" rel="category tag">Seriosity</a>,  <a href="http://blog.seriosity.com/index.php/category/total-engagement/" title="View all posts in Total Engagement" rel="category tag">Total Engagement</a>,  <a href="http://blog.seriosity.com/index.php/category/twitter/" title="View all posts in Twitter" rel="category tag">Twitter</a> 

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			<div class="post-147 post hentry category-total-engagement category-twitter tag-serious-gaming tag-total-engagement" id="post-147">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/11/22/games-are-everyones-business/" rel="bookmark" title="Permanent Link to Games are Everyone’s Business">Games are Everyone’s Business</a></h1>
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					<smalgl>
						<font color="gray">November 22nd, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/11/22/games-are-everyones-business/#comments" title="Comment on Games are Everyone’s Business">1 comment &#187;</a>					</smalgl>
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				<div class="entry">
					<p>Occasionally we’ll <a href="http://twitter.com/Seriosity">tweet</a> excerpts from our book, <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1254464426&amp;sr=1-1">Total Engagement</a>, and then give more context here on our blog:</p>
<p>Twitter Tidbit #21:</p>
<p>Anyone interested in the evolution and design of work should consider how game ideas can be applied to business. Pg 13</p>
<p>Tweet in Context:</p>
<p>We think <strong>anyone interested in the evolution and design of work should consider how game ideas can be applied to business</strong>. Game psychology and technology are broadly relevant to business. There are new and important lessons for those whose work touches on recruitment, hiring, training, retention, leadership, teams, evaluation, collaboration, and innovation. The lessons are applicable across business functions—sales, marketing, research, development, production, and management. We’ll make the links as we review business issues in each category.</p>
<p>The full first chapter can be found <a href="http://www.totalengagement.org/chapter1.html">here</a>.</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/total-engagement/" title="View all posts in Total Engagement" rel="category tag">Total Engagement</a>,  <a href="http://blog.seriosity.com/index.php/category/twitter/" title="View all posts in Twitter" rel="category tag">Twitter</a> 

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			<div class="post-142 post hentry category-total-engagement category-twitter tag-employee-engagement tag-gaming tag-serious-gaming tag-total-engagement" id="post-142">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/11/12/is-gaming-a-win-win-for-businesses-and-employees/" rel="bookmark" title="Permanent Link to Is Gaming a Win-Win for Businesses and Employees?">Is Gaming a Win-Win for Businesses and Employees?</a></h1>
				<p class="postmetadata">
					<smalgl>
						<font color="gray">November 12th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/11/12/is-gaming-a-win-win-for-businesses-and-employees/#comments" title="Comment on Is Gaming a Win-Win for Businesses and Employees?">1 comment &#187;</a>					</smalgl>
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				<div class="entry">
					<p>Occasionally we’ll <a href="http://twitter.com/Seriosity">tweet</a> excerpts from our book, <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1254464426&amp;sr=1-1">Total Engagement</a>, and then give more context here on our blog:</p>
<p>Twitter Tidbits #19 and #20:</p>
<p>Work would be hopelessly confused with play … Pg 10</p>
<p>“Buying work,” where a game is sufficiently bad that you may have to pay people to play it (as epitomized by most jobs today). Pg 10</p>
<p>Tweet in Context:</p>
<p>Stranger things have happened, but we are quick to admit that the mapping is yet to be done. If successful, this would be an astonishing alignment of personal motivations and business value. <strong>Work would be hopelessly confused with play</strong>, with the result a possible win-win for the players and for the businesses that sponsored them. There is a spectrum of possibilities that runs from “stealing work” from unsuspecting players to “renting work” when players are in on the deal and to what we call <strong>“buying work,” where a game is sufficiently bad that you may have to pay people to play it (as epitomized by most jobs today).</strong></p>
<p>The full first chapter can be found <a href="http://www.totalengagement.org/chapter1.html">here</a>.</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/employee-engagement/" rel="tag">Employee Engagement</a>, <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/total-engagement/" title="View all posts in Total Engagement" rel="category tag">Total Engagement</a>,  <a href="http://blog.seriosity.com/index.php/category/twitter/" title="View all posts in Twitter" rel="category tag">Twitter</a> 

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			<div class="post-139 post hentry category-total-engagement category-twitter tag-employee-engagement tag-serious-gaming tag-total-engagement" id="post-139">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/10/12/a-powerful-blending-of-games-and-work/" rel="bookmark" title="Permanent Link to A Powerful Blending of Games and Work">A Powerful Blending of Games and Work</a></h1>
				<p class="postmetadata">
					<smalgl>
						<font color="gray">October 12th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/10/12/a-powerful-blending-of-games-and-work/#respond" title="Comment on A Powerful Blending of Games and Work">No comments yet</a>					</smalgl>
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					<p>Occasionally we’ll <a href="http://twitter.com/Seriosity">tweet</a> excerpts from our book, <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1254464426&amp;sr=1-1">Total Engagement</a>, and then give more context here on our blog:</p>
<p>Twitter Tidbit #18:</p>
<p>Games are the sandbox where compelling design principles are engaging millions of talented minds. Pg 9</p>
<p>Tweet in Context:</p>
<p>Our shortened summary for the convergence of these experiences is this: Work is hard enough already as globalization, technology and the economy create new challenges and opportunities; <strong>games are the sandbox where compelling design principles are engaging millions of talented minds</strong>. Might a blending be in order? Imagine the value, we speculated with abandon, if online workers could chase surreal characters through a virtual forest with villains, spells, and dragons, all following a set of rules that if broken would result in pretend tragedy, and at the end of an evening’s successful quest, the computer tracking this complex human/computer solution would output the design for a new computer circuit or a better routing plan for delivery trucks in Chicago. To complete the picture, you need to imagine a Rube Goldberg algorithm that maps human problem-solving behavior in the game to the real-world problem.</p>
<p>The full first chapter can be found <a href="http://www.totalengagement.org/chapter1.html">here</a>.</p>
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				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/10/05/maybe-its-easier-to-raise-the-intelligence-of-a-group-than-an-individual/" rel="bookmark" title="Permanent Link to Maybe it&#8217;s Easier to Raise the Intelligence of a Group than an Individual!">Maybe it&#8217;s Easier to Raise the Intelligence of a Group than an Individual!</a></h1>
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						<font color="gray">October 5th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/10/05/maybe-its-easier-to-raise-the-intelligence-of-a-group-than-an-individual/#respond" title="Comment on Maybe it&#8217;s Easier to Raise the Intelligence of a Group than an Individual!">No comments yet</a>					</smalgl>
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					<p>Seriosity founding director Thomas Malone is among the authors of an important new <a href="http://www.sciencemag.org/cgi/content/abstract/science.1193147"><em>Science </em>paper</a> online this week. This paper is the first rigorous evidence that group intelligence is something much more than an aggregation of the intelligence of the individual members. See Professor Malone&#8217;s interview in an MIT news story <a href="http://web.mit.edu/newsoffice/2010/collective-intel-1001.html">here</a>.</p>
<p>Surprisingly the contribution of individual members&#8217; intelligence was less important to group intelligence than members&#8217; scores on a scale of &#8220;social sensitivity&#8221; and members&#8217; willingness to share the conversation.  It&#8217;s worth noting that women in the study scored high on both of these two predictors, and female membership was positively correlated with group intelligence.</p>
<p>The paper concludes with the intriguing suggestion that better electronic collaboration tools could raise the collective intelligence of a group.</p>
<p>For our take on the prospects, see Chapter 7: Virtual Teams, in <a href="http://www.totalengagement.org/">Total Engagement</a>, specifically, the paragraphs below:</p>
<p><em>A prevailing view in business is that good collaborators—and good leaders—are born, not made.  Do gamers agree? We assembled a team of seven expert guild leaders to observe collaboration and leadership in the games and extract generalization about why and how groups in the games succeed.<sup><a href="http://www.totalengagement.org/references.html">10</a></sup> Their conclusion? It’s about the </em><em>environment more than the players.  The places where collaboration happens and the processes by which it’s managed are more important than the innate capabilities of the people participating.  When asked about the most important implication of that conclusion for serious work, a guild leader comment was: “Change the game, not the people.”<br />
</em></p>
<p><em>This conclusion emphasizes the last point in our list above all the others: collaboration infrastructure.  In the real world, this usually means architecture: open seating, conversation pits, and, recently, the use of technology to create similar functions online.  Games do a pretty good job of blending all of these components.  Games create collaboration environments that redefine all the other points as environmental factors rather than attributes of people.<br />
</em></p>
<p><em>The multiplayer game environment that creates a setting for great collaboration is a blend of the designer’s vision and emergent properties resulting from the way players organize themselves into guilds.  Game designers do a good job of making clear the </em><em>objectives of large-scale collaboration effort; what’s hidden is how to achieve those goals.  Designers make sure that it will take close coordination of many players with different skill sets to conquer a particular “boss,” the powerful computer-controlled monster that is the object of a raid.  The game provides persistent and transparent reputational markers so players can easily recognize relevant talent.  Timely metrics on the performance of individuals in the raid can be pulled out of the game and analyzed.  Using this extraordinary infrastructure, guilds create collaborative styles and systems that reflect the group’s personality.  DKP systems are one of these emergent properties. </em></p>
<p>The new research has us thinking some more about tools that stimulate &#8220;social sensibility&#8221; and conversation levelers.  How do you see the opportunity differently?</p>
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						Tags: <a href="http://blog.seriosity.com/index.php/tag/serious-games/" rel="tag">Serious Games</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
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