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	<title>Comments for Seriosity: The Enterprise Solution for Information Overload</title>
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		<title>Comment on Ten Ways Games Can Boost Your Career by David "CrazyKinux" Perry</title>
		<link>http://blog.seriosity.com/index.php/2010/08/25/ten-ways-games-can-boost-your-career/comment-page-1/#comment-1615</link>
		<dc:creator>David "CrazyKinux" Perry</dc:creator>
		<pubDate>Thu, 02 Sep 2010 21:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=112#comment-1615</guid>
		<description>The stories coming out of EVE Online would blow most corporate management misconceptions about gaming to kingdomcom!

Great list Oliver!</description>
		<content:encoded><![CDATA[<p>The stories coming out of EVE Online would blow most corporate management misconceptions about gaming to kingdomcom!</p>
<p>Great list Oliver!</p>
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		<title>Comment on For Hard Work, Games Clarify Objectives and Give Positive Reinforcement by Tweets that mention For Hard Work, Games Clarify Objectives and Give Positive Reinforcement « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</title>
		<link>http://blog.seriosity.com/index.php/2010/08/16/for-hard-work-games-clarify-objectives-and-give-positive-reinforcement/comment-page-1/#comment-1574</link>
		<dc:creator>Tweets that mention For Hard Work, Games Clarify Objectives and Give Positive Reinforcement « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</dc:creator>
		<pubDate>Tue, 17 Aug 2010 00:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=106#comment-1574</guid>
		<description>[...] This post was mentioned on Twitter by Deirdre : MintPowers, Seriosity. Seriosity said: For Hard Work, Games Clarify Objectives and Give Positive Reinforcement http://bit.ly/aeDFYP #gamification #seriousgames #hr [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Deirdre : MintPowers, Seriosity. Seriosity said: For Hard Work, Games Clarify Objectives and Give Positive Reinforcement <a href="http://bit.ly/aeDFYP" rel="nofollow">http://bit.ly/aeDFYP</a> #gamification #seriousgames #hr [...]</p>
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		<title>Comment on Gamification for Maximizing Employee Engagement by Gartner Misses the Point about Game Mechanics and Work &#171; Funware Blog</title>
		<link>http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1560</link>
		<dc:creator>Gartner Misses the Point about Game Mechanics and Work &#171; Funware Blog</dc:creator>
		<pubDate>Tue, 10 Aug 2010 18:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=96#comment-1560</guid>
		<description>[...] workplace more engaging overall. Of course, the folks at Seriosity agree with me &#8211; check out their talk from the LOGIN conference for more on the motivational [...]</description>
		<content:encoded><![CDATA[<p>[...] workplace more engaging overall. Of course, the folks at Seriosity agree with me &#8211; check out their talk from the LOGIN conference for more on the motivational [...]</p>
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		<title>Comment on Gamification for Maximizing Employee Engagement by Drew Hawkins</title>
		<link>http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1549</link>
		<dc:creator>Drew Hawkins</dc:creator>
		<pubDate>Mon, 02 Aug 2010 20:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=96#comment-1549</guid>
		<description>Gaming is becoming a huge player in engagement. Just looking at the rapid spread of social games like Mafia Wars and Farmville, employers can look at these examples to use in their own modified ways.</description>
		<content:encoded><![CDATA[<p>Gaming is becoming a huge player in engagement. Just looking at the rapid spread of social games like Mafia Wars and Farmville, employers can look at these examples to use in their own modified ways.</p>
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		<title>Comment on Gamification for Maximizing Employee Engagement by Ryan Elkins</title>
		<link>http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1548</link>
		<dc:creator>Ryan Elkins</dc:creator>
		<pubDate>Mon, 02 Aug 2010 17:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=96#comment-1548</guid>
		<description>I really like the ideas here. It will be interesting to see where this starts to pop up and how it is accepted by the more traditional establishments. If we could only harness a fraction of the engagement and excitement some people exhibit while playing games and direct it towards our workforce we should be able to see a good increase in productivity and retention.</description>
		<content:encoded><![CDATA[<p>I really like the ideas here. It will be interesting to see where this starts to pop up and how it is accepted by the more traditional establishments. If we could only harness a fraction of the engagement and excitement some people exhibit while playing games and direct it towards our workforce we should be able to see a good increase in productivity and retention.</p>
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		<title>Comment on Will Gaming Lead to Better Businesses and Better People? by Ryan Elkins</title>
		<link>http://blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/comment-page-1/#comment-1547</link>
		<dc:creator>Ryan Elkins</dc:creator>
		<pubDate>Mon, 02 Aug 2010 17:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=90#comment-1547</guid>
		<description>Game design can be such a tricky thing. The success of these ideas will really come down to how easy it is to objectively quantify an individual&#039;s work and how to do so properly. In your other blog post you talk about the danger to the worker (which is something most people aren&#039;t thinking of too much) but there is also a danger to the work, especially when incentives are involved. 

People can get so tied up into virtual points and goods and badges that they will skip doing the right thing for doing the most rewarding thing. One issue will be if a designer can make those one and the same. 

The other thing that worries me is some sort of &quot;points overload&quot;. If everything is a game and has its own points and scoring system, does that become harder to keep straight in one&#039;s head if they are all fragmented? If they weren&#039;t fragmented but unified, would they still have enough context to make sense? Keeping a handful of systems straight is one thing, or picking up a game  to purposely play it for a set amount of time - but when that permeates  our life, does it quickly become too much?</description>
		<content:encoded><![CDATA[<p>Game design can be such a tricky thing. The success of these ideas will really come down to how easy it is to objectively quantify an individual&#8217;s work and how to do so properly. In your other blog post you talk about the danger to the worker (which is something most people aren&#8217;t thinking of too much) but there is also a danger to the work, especially when incentives are involved. </p>
<p>People can get so tied up into virtual points and goods and badges that they will skip doing the right thing for doing the most rewarding thing. One issue will be if a designer can make those one and the same. </p>
<p>The other thing that worries me is some sort of &#8220;points overload&#8221;. If everything is a game and has its own points and scoring system, does that become harder to keep straight in one&#8217;s head if they are all fragmented? If they weren&#8217;t fragmented but unified, would they still have enough context to make sense? Keeping a handful of systems straight is one thing, or picking up a game  to purposely play it for a set amount of time &#8211; but when that permeates  our life, does it quickly become too much?</p>
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		<title>Comment on Gamification for Maximizing Employee Engagement by Tweets that mention Gamification for Maximizing Employee Engagement « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</title>
		<link>http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1543</link>
		<dc:creator>Tweets that mention Gamification for Maximizing Employee Engagement « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</dc:creator>
		<pubDate>Sat, 31 Jul 2010 00:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=96#comment-1543</guid>
		<description>[...] This post was mentioned on Twitter by Ken Hartmann, Ken Hartmann and Julie Hunt, Seriosity. Seriosity said: Gamification for Maximizing Employee Engagement http://bit.ly/caNcLO #gamification #seriousgames [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Ken Hartmann, Ken Hartmann and Julie Hunt, Seriosity. Seriosity said: Gamification for Maximizing Employee Engagement <a href="http://bit.ly/caNcLO" rel="nofollow">http://bit.ly/caNcLO</a> #gamification #seriousgames [...]</p>
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		<title>Comment on Gamification for Maximizing Employee Engagement by Ian Goldsmid</title>
		<link>http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1542</link>
		<dc:creator>Ian Goldsmid</dc:creator>
		<pubDate>Fri, 30 Jul 2010 22:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seriosity.com/?p=96#comment-1542</guid>
		<description>The RSS feeds for this site don&#039;t appear to be working - My Feed Reader FeedDemon reports &quot;Unable to locate the sites Feed&quot; ...</description>
		<content:encoded><![CDATA[<p>The RSS feeds for this site don&#8217;t appear to be working &#8211; My Feed Reader FeedDemon reports &#8220;Unable to locate the sites Feed&#8221; &#8230;</p>
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		<link>http://blog.seriosity.com/index.php/2010/01/17/avatars-on-the-big-screen-and-avatars-in-the-office/comment-page-1/#comment-1495</link>
		<dc:creator>Tweets that mention Avatars on the Big Screen and Avatars in the Office « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</dc:creator>
		<pubDate>Tue, 20 Jul 2010 17:05:47 +0000</pubDate>
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		<link>http://blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/comment-page-1/#comment-1466</link>
		<dc:creator>Tweets that mention Will Gaming Lead to Better Businesses and Better People? « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</dc:creator>
		<pubDate>Wed, 14 Jul 2010 17:51:06 +0000</pubDate>
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		<description>[...] This post was mentioned on Twitter by Aengus Linehan . Aengus Linehan said: RT @Seriosity: Will Gaming Lead to Better Businesses and Better People? http://bit.ly/99uPsx #gamification #seriousgaming [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Aengus Linehan . Aengus Linehan said: RT @Seriosity: Will Gaming Lead to Better Businesses and Better People? <a href="http://bit.ly/99uPsx" rel="nofollow">http://bit.ly/99uPsx</a> #gamification #seriousgaming [...]</p>
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			<div class="post-112 post hentry category-seriosity tag-gaming tag-leadership tag-serious-gaming tag-world-of-warcraft" id="post-112">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/08/25/ten-ways-games-can-boost-your-career/" rel="bookmark" title="Permanent Link to Ten Ways Games Can Boost Your Career">Ten Ways Games Can Boost Your Career</a></h1>
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					<smalgl>
						<font color="gray">August 25th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/08/25/ten-ways-games-can-boost-your-career/#comments" title="Comment on Ten Ways Games Can Boost Your Career">1 comment &#187;</a>					</smalgl>
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					<p>In July, Oliver Chiang of Forbes published a <a href="http://www.forbes.com/2010/07/19/career-leadership-strategy-technology-videogames.html" target="_blank">piece</a> about how playing video games can boost your career.  The article included a colorful slide show of the 10 reasons why this is so.  Most of the examples are from World of Warcraft.  We are happy to see Forbes, picking up on the relevance of WoW when it comes to leadership and management.</p>
<p>This story draws on the important work of our friends, John Hagel and John Seely Brown at Delloitt’s <a href="http://www.deloitte.com/view/en_GX/global/press/innovation/410e388a90ffd110VgnVCM100000ba42f00aRCRD.htm" target="_blank">Center for Edge Innovation</a> and <a href="http://productivitygames.blogspot.com/" target="_blank">Ross Smith</a> at Microsoft.</p>
<p>The focus of this article is on the transferability of skills honed in a game into the real world of work.  We are very much in agreement.</p>
<p>The emphasis in our thinking is that these ideas and tools are way too good to be reserved for practicing to work.  We think the elements of great games should be introduced into real everyday work.</p>
<p>Here is Oliver’s list:</p>
<ol>
<li>Leadership</li>
<li>If at first you don’t succeed</li>
<li>It’s about team work</li>
<li>Developing talent</li>
<li>Learning to improvise</li>
<li>Performance-driven</li>
<li>Living for challenges</li>
<li>Competition</li>
<li>Becoming an entrepreneur</li>
<li>Managing information</li>
</ol>
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	<h3 id="comments">One Response to &#8220;Ten Ways Games Can Boost Your Career&#8221;</h3>

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		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/08/25/ten-ways-games-can-boost-your-career/comment-page-1/#comment-1615">September 2, 2010 at 2:51 pm</a></div>

		<p>The stories coming out of EVE Online would blow most corporate management misconceptions about gaming to kingdomcom!</p>
<p>Great list Oliver!</p>

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						Tags: <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/leadership/" rel="tag">Leadership</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/world-of-warcraft/" rel="tag">World of Warcraft</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/seriosity/" title="View all posts in Seriosity" rel="category tag">Seriosity</a> 

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			<div class="post-106 post hentry category-total-engagement category-twitter tag-employee-engagement tag-gamification tag-gaming tag-serious-gaming tag-total-engagement" id="post-106">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/08/16/for-hard-work-games-clarify-objectives-and-give-positive-reinforcement/" rel="bookmark" title="Permanent Link to For Hard Work, Games Clarify Objectives and Give Positive Reinforcement">For Hard Work, Games Clarify Objectives and Give Positive Reinforcement</a></h1>
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					<smalgl>
						<font color="gray">August 16th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/08/16/for-hard-work-games-clarify-objectives-and-give-positive-reinforcement/#comments" title="Comment on For Hard Work, Games Clarify Objectives and Give Positive Reinforcement">1 comment &#187;</a>					</smalgl>
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					<p>Twitter Tidbit #15:</p>
<p>Some work is too hard: productivity suffers because goals are in conflict or difficult to define. Pg 8</p>
<p>Tweet in Context:</p>
<p><strong>Some work is too hard: productivity suffers because goals are in conflict or difficult to define.</strong> Sometimes it’s hard because the learning curve is too steep, or success takes a long time to achieve, or it’s not easy to measure and thus celebrate intermediate steps. Sometimes work is too hard because of interruptions and information overload. Sometimes work is too hard because other people make it that way. Good game design can fix poor work design and bring new life to well-designed jobs that are still too difficult to be satisfying. In these situations, game designs will offer new tools to clarify objectives that adapt to external challenges and will give immediate and <em>inter</em>mediate reinforcement for progress accompanied by intrinsic training to ensure personal growth. These design principles are all mainstays of successful interactive games.</p>
<p>The full first chapter can be found <a href="http://www.totalengagement.org/chapter1.html">here</a>.</p>
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	<h3 id="comments">One Response to &#8220;For Hard Work, Games Clarify Objectives and Give Positive Reinforcement&#8221;</h3>

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				<cite class="fn"><a href='http://topsy.com/blog.seriosity.com/index.php/2010/08/16/for-hard-work-games-clarify-objectives-and-give-positive-reinforcement/?utm_source=pingback&amp;utm_campaign=L2' rel='external nofollow' class='url'>Tweets that mention For Hard Work, Games Clarify Objectives and Give Positive Reinforcement « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</a></cite> <span class="says">says:</span>		</div>

		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/08/16/for-hard-work-games-clarify-objectives-and-give-positive-reinforcement/comment-page-1/#comment-1574">August 16, 2010 at 5:18 pm</a></div>

		<p>[...] This post was mentioned on Twitter by Deirdre : MintPowers, Seriosity. Seriosity said: For Hard Work, Games Clarify Objectives and Give Positive Reinforcement <a href="http://bit.ly/aeDFYP" rel="nofollow">http://bit.ly/aeDFYP</a> #gamification #seriousgames #hr [...]</p>

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						Tags: <a href="http://blog.seriosity.com/index.php/tag/employee-engagement/" rel="tag">Employee Engagement</a>, <a href="http://blog.seriosity.com/index.php/tag/gamification/" rel="tag">Gamification</a>, <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
						Categories: <a href="http://blog.seriosity.com/index.php/category/total-engagement/" title="View all posts in Total Engagement" rel="category tag">Total Engagement</a>,  <a href="http://blog.seriosity.com/index.php/category/twitter/" title="View all posts in Twitter" rel="category tag">Twitter</a> 

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			<div class="post-96 post hentry category-seriosity tag-employee-engagement tag-gamification" id="post-96">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/" rel="bookmark" title="Permanent Link to Gamification for Maximizing Employee Engagement">Gamification for Maximizing Employee Engagement</a></h1>
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					<smalgl>
						<font color="gray">July 30th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/#comments" title="Comment on Gamification for Maximizing Employee Engagement">5 comments &#187;</a>					</smalgl>
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					<p>Recently, Byron and Leighton gave a keynote address at the <a href="http://www.2010.loginconference.com/" target="_blank">LOGIN conference</a>.  Watch their speech about how businesses can and are using games to increase leadership and productivity among employees.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13720080&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="265" src="http://vimeo.com/moogaloop.swf?clip_id=13720080&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13720080">LOGIN 2010: Total Engagement: Using Games to Change How People Work</a> from <a href="http://vimeo.com/user4372019">Cynthia L. Freese</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1542">July 30, 2010 at 3:23 pm</a></div>

		<p>The RSS feeds for this site don&#8217;t appear to be working &#8211; My Feed Reader FeedDemon reports &#8220;Unable to locate the sites Feed&#8221; &#8230;</p>

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				<cite class="fn"><a href='http://topsy.com/blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/?utm_source=pingback&amp;utm_campaign=L2' rel='external nofollow' class='url'>Tweets that mention Gamification for Maximizing Employee Engagement « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</a></cite> <span class="says">says:</span>		</div>

		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1543">July 30, 2010 at 5:33 pm</a></div>

		<p>[...] This post was mentioned on Twitter by Ken Hartmann, Ken Hartmann and Julie Hunt, Seriosity. Seriosity said: Gamification for Maximizing Employee Engagement <a href="http://bit.ly/caNcLO" rel="nofollow">http://bit.ly/caNcLO</a> #gamification #seriousgames [...]</p>

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		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1548">August 2, 2010 at 10:15 am</a></div>

		<p>I really like the ideas here. It will be interesting to see where this starts to pop up and how it is accepted by the more traditional establishments. If we could only harness a fraction of the engagement and excitement some people exhibit while playing games and direct it towards our workforce we should be able to see a good increase in productivity and retention.</p>

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		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1549">August 2, 2010 at 1:18 pm</a></div>

		<p>Gaming is becoming a huge player in engagement. Just looking at the rapid spread of social games like Mafia Wars and Farmville, employers can look at these examples to use in their own modified ways.</p>

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				<cite class="fn"><a href='http://funwareblog.com/2010/08/10/gartner-misses-the-point-about-game-mechanics-work/' rel='external nofollow' class='url'>Gartner Misses the Point about Game Mechanics and Work &laquo; Funware Blog</a></cite> <span class="says">says:</span>		</div>

		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/30/gamification-for-maximizing-employee-engagement/comment-page-1/#comment-1560">August 10, 2010 at 11:55 am</a></div>

		<p>[...] workplace more engaging overall. Of course, the folks at Seriosity agree with me &#8211; check out their talk from the LOGIN conference for more on the motivational [...]</p>

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						Tags: <a href="http://blog.seriosity.com/index.php/tag/employee-engagement/" rel="tag">Employee Engagement</a>, <a href="http://blog.seriosity.com/index.php/tag/gamification/" rel="tag">Gamification</a><br />  
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			<div class="post-90 post hentry category-serious-gaming tag-gamification tag-serious-gaming" id="post-90">
				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/" rel="bookmark" title="Permanent Link to Will Gaming Lead to Better Businesses and Better People?">Will Gaming Lead to Better Businesses and Better People?</a></h1>
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						<font color="gray">July 14th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/#comments" title="Comment on Will Gaming Lead to Better Businesses and Better People?">2 comments &#187;</a>					</smalgl>
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					<p>Have you watched Jesse Schell’s legendary <a href="http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html" target="_blank">DICE speech</a> on the gamification of everyday life?  If you haven’t, you should.  And I mean really, all 28 minutes of it.</p>
<p>There are two main points that really hit home for me.  The first because it deals with the thesis of Total Engagement (the Seriosity founders’ book on gaming in the corporate world), and the other because it is just so astounding.  I’ll break them down below.</p>
<p>Point #1: Back to Reality.  Schell points out that the recent major technological hits (WII, Farmville, Webkins, Guitar Hero) all have a few things in common.  Paramount among these is the ability to break through to reality.  Yes, these are games, but they all somehow bring us back to reality (WII=the physical body, Farmville=real friends on Facebook, Webkins=real stuffed animal, Guitar Hero= real guitar).  This trend is also explored in the movie Avatar, for which we’ve already <a href="http://blog.seriosity.com/index.php/category/avatar/" target="_blank">professed our admiration</a>.  Schell shows us that Avatar is all about how we can use technology to get back to nature—something ultimately real and genuine.</p>
<p>This is where the tie-in to serious gaming clicked for me.  Employees can use games to cut through all of the corporate garbage that muddles up real achievement.  Instead of PowerPoints and buzzwords, games allow people to focus on the task itself, and they are rewarded for doing so.  By going virtual, real results are accomplished.</p>
<p>Point #2: Everything will be a game.  Starting at about minute 21 of the video, Schell takes us through a day in the life of what he claims is the not so distant future.  It’s absolutely riddled with games and bonus points and leveling up, and also full of advertisements for all of the companies that make these games possible.  Just about when you’re sickened by the commercialization of it, he talks about how these games are making a living record of everything thing you do.  For instance, your grandchildren will know every book you read because of the Kindle/Amazon game you played throughout your life.  And then he brings up the ultimate question.  Because of these games, and because of the everlasting record they create, will we make different choices and become better people?  Or, could it drive <a href="http://blog.seriosity.com/index.php/2010/05/04/dangerous-games/" target="_blank">unhealthy behavior</a>, as we’ve talked about before?</p>
<p>What do you think?</p>
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	<h3 id="comments">2 Responses to &#8220;Will Gaming Lead to Better Businesses and Better People?&#8221;</h3>

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				<cite class="fn"><a href='http://topsy.com/blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/?utm_source=pingback&amp;utm_campaign=L2' rel='external nofollow' class='url'>Tweets that mention Will Gaming Lead to Better Businesses and Better People? « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</a></cite> <span class="says">says:</span>		</div>

		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/comment-page-1/#comment-1466">July 14, 2010 at 10:51 am</a></div>

		<p>[...] This post was mentioned on Twitter by Aengus Linehan . Aengus Linehan said: RT @Seriosity: Will Gaming Lead to Better Businesses and Better People? <a href="http://bit.ly/99uPsx" rel="nofollow">http://bit.ly/99uPsx</a> #gamification #seriousgaming [...]</p>

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		<img alt='' src='http://www.gravatar.com/avatar/7500b505d8af63260b704b4e31b4a148?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' />		<cite class="fn"><a href='http://www.iactionable.com' rel='external nofollow' class='url'>Ryan Elkins</a></cite> <span class="says">says:</span>		</div>

		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/07/14/will-gaming-lead-to-better-businesses-and-better-people/comment-page-1/#comment-1547">August 2, 2010 at 10:12 am</a></div>

		<p>Game design can be such a tricky thing. The success of these ideas will really come down to how easy it is to objectively quantify an individual&#8217;s work and how to do so properly. In your other blog post you talk about the danger to the worker (which is something most people aren&#8217;t thinking of too much) but there is also a danger to the work, especially when incentives are involved. </p>
<p>People can get so tied up into virtual points and goods and badges that they will skip doing the right thing for doing the most rewarding thing. One issue will be if a designer can make those one and the same. </p>
<p>The other thing that worries me is some sort of &#8220;points overload&#8221;. If everything is a game and has its own points and scoring system, does that become harder to keep straight in one&#8217;s head if they are all fragmented? If they weren&#8217;t fragmented but unified, would they still have enough context to make sense? Keeping a handful of systems straight is one thing, or picking up a game  to purposely play it for a set amount of time &#8211; but when that permeates  our life, does it quickly become too much?</p>

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						Tags: <a href="http://blog.seriosity.com/index.php/tag/gamification/" rel="tag">Gamification</a>, <a href="http://blog.seriosity.com/index.php/tag/serious-gaming/" rel="tag">Serious Gaming</a><br />  
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				<h1><a style="color: #40837d; font-size: 1.5em; line-height: 1.2;" href="http://blog.seriosity.com/index.php/2010/01/17/avatars-on-the-big-screen-and-avatars-in-the-office/" rel="bookmark" title="Permanent Link to Avatars on the Big Screen and Avatars in the Office">Avatars on the Big Screen and Avatars in the Office</a></h1>
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						<font color="gray">January 17th, 2010</font> &nbsp;&nbsp;&nbsp;
						<a href="http://blog.seriosity.com/index.php/2010/01/17/avatars-on-the-big-screen-and-avatars-in-the-office/#comments" title="Comment on Avatars on the Big Screen and Avatars in the Office">1 comment &#187;</a>					</smalgl>
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					<p>With the enormous popularity of the movie Avatar, the <a href="http://news.stanford.edu/">Stanford Report</a> recently interviewed Byron Reeves, co-author of <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X">Total Engagement</a>, on how avatars can be used in the workplace.  This story outlines the advantages of using avatars to create a more engaged workforce as well as the possible ethical implications.  Read the full article on <a href="http://news.stanford.edu/news/2010/january11/reeves-avatars-work-011510.html">avatars in the workplace</a>.</p>
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	<h3 id="comments">One Response to &#8220;Avatars on the Big Screen and Avatars in the Office&#8221;</h3>

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				<cite class="fn"><a href='http://topsy.com/blog.seriosity.com/index.php/2010/01/17/avatars-on-the-big-screen-and-avatars-in-the-office/?utm_source=pingback&amp;utm_campaign=L2' rel='external nofollow' class='url'>Tweets that mention Avatars on the Big Screen and Avatars in the Office « Seriosity: The Enterprise Solution for Information Overload -- Topsy.com</a></cite> <span class="says">says:</span>		</div>

		<div class="comment-meta commentmetadata"><a href="http://blog.seriosity.com/index.php/2010/01/17/avatars-on-the-big-screen-and-avatars-in-the-office/comment-page-1/#comment-1495">July 20, 2010 at 10:05 am</a></div>

		<p>[...] This post was mentioned on Twitter by Media X Stanford, Martha Russell. Martha Russell said: #mediaxstanford #seriosity Byron Reeves <a href="http://bit.ly/dawsUA" rel="nofollow">http://bit.ly/dawsUA</a> [...]</p>

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						Tags: <a href="http://blog.seriosity.com/index.php/tag/avavtar/" rel="tag">Avavtar</a>, <a href="http://blog.seriosity.com/index.php/tag/gaming/" rel="tag">Gaming</a>, <a href="http://blog.seriosity.com/index.php/tag/total-engagement/" rel="tag">Total Engagement</a><br />  
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